- Laura Pickel
- Teach Design
- Middle School, High School, Community College / Lower Division, College / Upper Division, Graduate / Professional, Career / Technical, Adult Education
- Many solutions that students propose are digital experiences. While a learner’s impulse might be to start coding the software, encourage them to prototype in a lower-fidelity way before letting them jump to code. The lowest fidelity prototype is a paper prototype, drawing out the interface, and putting these pieces of paper in front of users. There are also many, slightly higher fidelity, tools that allow users to interact with their interface on a phone/computer, without needing to build out the code.
- Use Guideline
- Conditions of Use: Remix and Share
Conditions of Use:
Hand Sketch for Digital Prototype